Design
refero-design
Primary/default skill for UI design, product design, web design, landing pages, dashboards, product screens, redesigns, visual polish, frontend/CSS styling, design systems, compone…
Design
impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend …
Design
grok-designer
Use Grok 4.5 as the required external design advisor when a task needs UI critique, UX critique, component-choice review, interaction-flow review, design imagery markdown, art dire…
Design
ux-araby
Write, edit, localize, and audit Arabic UX microcopy for apps, websites, and software interfaces. Use for Arabic buttons, labels, errors, success messages, empty states, forms, onb…
Testing
moviemonk-ai
Full build and safety test workflow for MovieMonk UX/Component changes. Validates that UI modifications maintain type safety, component consistency, responsive behavior, and test c…
Productivity
guiding-users
Implements onboarding and help systems with product tours, interactive tutorials, tooltips, checklists, help panels, and progressive disclosure. Supports first-time experiences, fe…
Design
premium-ui-builder-skill
Use this skill when the user wants to design, plan, redesign, upgrade, or improve the UI of a website, app, SaaS, dashboard, AI tool, landing page, portfolio, admin panel, mobile s…
Design
retention-loop-design
Design retention and engagement loops that bring users back. Use when asked to improve retention, design an engagement or habit loop, fix a leaky retention curve, or build a re-eng…
Design
design-review
Web / iOS / Android の UI を multi-axis でスコアリングし、フォント/余白/画像密度/モダン度の「ダサさ」シグナルを機械的に拾って md+html レポート化する design audit skill。general (一般フィードバック) と diff (目標デザインとの差分) の 2 モード × strict/norma…
Design
discover-journey-map
Produce a customer journey map covering stages, touchpoints, emotional curve, pain points, moments of truth, and opportunity annotations. Output is a markdown artifact that may inc…
Design
vishwakarma
Design and engineering intelligence for interfaces on web, Android, and Apple platforms. Use for UI, component, or app reviews; color, contrast, palettes; motion, animation, gestur…
Design
Mobile App Design Standards
This skill should be used when the user asks to "design mobile UI", "review app design", "check UI guidelines", "improve app UX", "design React Native interface", "create app scree…
Design
ui-pro-forge
UI/UX intelligence for web and mobile: searchable local database covering 85 styles, 193 palettes, 74 font pairings, 192 product types, 98 UX guidelines, 104 icons, 16 motion prese…
Design
plan-ui-design
UI/UX and design-system planning gate for browser interfaces. Use before creating or reshaping user flows, pages, navigation, forms, data views, interaction patterns, or component …
Research
audit-service-gaps
Audits observable gaps between a service's current state and target, then researches how reference services solved each high-ranked gap. Scans via north-star alignment, correctness…
Research
app-teardown
Reverse-engineer a live app by tracing its real user flows and extracting UX patterns, features, visuals, copy, and growth mechanics into a structured report with evidence, adopt/a…
Research
continuous-user-research
Runs longitudinal diary studies that turn weekly participant entries into User Signals and Recommendations, each tagged with evidence, confidence, and experiment-ready actions. Sup…
Web
antislop-web
Web UI review skill that eliminates AI-generated tells (generic fonts, neon accents, identical cards, corporate buzzwords) by enforcing variance, motion, and density controls plus …
Web
improve-jpl
Activates automatically for Japanese Learning Website (japanese-learning.ch) discussions. Knows the vision, target audience, unique value props, current codebase state including te…
Design
ui-ux-pro-max
Delivers UI/UX design intelligence and implementation guidance for polished interfaces. Supports generating new layouts, refining existing designs, creating design-system tokens, a…
Design
UI/UX Myth
Audits and builds production UI/UX: new interfaces from specs, redesigns, accessibility (WCAG AA), responsiveness, design systems, dashboards, SaaS tools, and forms. Triggers on re…
Design
vibe-interaction
Transforms idea.md into an unambiguous interaction.md defining every page, module, element ID, layout, four-state handling, and interaction behavior with explicit presentation patt…
Design
ux-variations
Interview and plan multiple UX and UI variations for a product, page, or flow, including onboarding, typical workflows, sharing, collaboration, return use, and interface alternativ…
Design
mimicry
Apply mimicry to borrow familiar forms, behaviors, or visual patterns when introducing unfamiliar features—choosing between metaphor and convention, or weighing skeuomorphic elemen…
Design
visa-design-system
Defines a forward-looking design system for new products—palette, typography, spacing, tokens, and components—grounded in personas and user journeys before any mockups exist. Mirro…
Design
envision-the-experience
Envisions an interface as a lived world before any layout or component, grounding every element in its context and emotional reality rather than default UI patterns. Produces a wri…
Design
audit-ux-journeys
Cross-page UX audit that extracts real user stories from routes, navigation, and CTAs, then walks each story end-to-end in a browser to surface task-completion friction, IA gaps, a…
Testing
forge-clarify
Clarify and validate issues before planning. Reproduces bugs via browser, verifies UX expectations, and captures evidence screenshots. Moves issues from confirmed to clarified stat…
Design
variant-design
Generates three distinct visual/UI design variations from prompts, applying a full design system across typography, color, layout, motion, and UX writing with built-in quality chec…
Business
ghayth-experience
Designs operational input experiences in Ghayth ERP using the "entity drives experience" pattern. Standardizes create/input flows across HR, finance, fleet, projects, and other dom…
Design
butlers-redesign-prompt
Orchestrates UX redesign of dashboard pages using project-direction as the spec engine, with upfront phases for vision, asset ingestion, impact analysis, backend contracts, cost fe…
Design
techfitness-ux-ui
Designs, reviews, and refines UX/UI screens, components, and flows for the TechFitness SaaS. Activates for new screens, component creation, layout decisions, navigation flows, empt…
Testing
persona-test
Exploratory browser testing driven by user personas. Uses a Plan-Act-Reflect loop with screenshots to identify UX and functional issues, then outputs structured P0-P3 reports plus …
Design
website-concept-architect
Guides the creation of website concepts before any code: purpose, audience, content, tone, visuals, and structure. Delivers 2–3 distinct directions with an ASCII homepage wireframe…
Design
mimicry-behavioral
Applies behavioral mimicry to digital interfaces by emulating physical-world physics in gestures, animations, and interactions so users transfer real-world intuitions to UI element…
Productivity
pm-persona-stress-tester
Stress-tests a design, flow, or PRD section by simulating how a specific persona would walk through it step by step. Takes the design plus a target persona and outputs a walkthroug…
Testing
product-flow-validation
Validates end-to-end product meaning across user flows after UI or interaction changes. Checks that entry copy, choices, runtime state, persistence, recovery, history, and return s…
Design
dsa-dark-patterns-anti-design
Review and eliminate dark patterns prohibited under DSA Article 25 including misleading cookie banners, confirmshaming, roach motels, and bait-and-switch tactics. Deliver code and …
Design
interaction-polish
Infuses interfaces with refined motion, spring physics, and micro-interactions that feel responsive and alive. Applies tasteful animation, easing, and hover/press states to existin…
Business
sales-lookback
Guides setup and troubleshooting for Lookback studies: moderated interviews, usability tests with observer rooms, timestamped notes, highlight reels, AI analysis, and mobile record…
Web
improve-website
Transforms an underperforming website into a prioritized backlog of conversion, usability, messaging, and performance fixes—each framed as a testable experiment. Coordinates multip…
Design
snowe-ui-skill
Design and build high-quality web, product, and brand experiences: site architecture, UX, visual systems, typography, motion, and responsive implementation. Frames problems, synthe…
Research
cognitive-load-theory
Apply Cognitive Load Theory when authoring skills, prompts, documentation, or interfaces. Working memory holds ~4 chunks; eliminate extraneous load from poor presentation, reduce i…
Design
conversion-design
Design and audit conversion-focused screens: funnel definition, friction-vs-trust balance, minimal form fields, single CTA discipline, social proof placement, microcopy, and measur…
Design
aura-dna
Defines Aura's core Product/UX and Engineering principles—Freedom by Default, Zero Friction, Atomic Habits, Progressive Disclosure, Golden State, Air Gap, Zero Duplication, Systemi…
Design
uiuxdesign
Evaluates UI/UX quality across interfaces, covering visual design, accessibility audits, design systems, and critiques. Delivers frontend implementation using Tailwind, design toke…
Design
mental-model
Activates whenever users bring prior expectations—onboarding flows, metaphor selection, convention migrations, or confusion signals. Applies mental-model alignment from Universal P…
Design
ux-ui-audit
Evidence-based UX/UI audits for screens, prototypes, apps, flows, and design systems. Delivers severity-rated findings with evidence, user impact, root cause, and testable acceptan…
Design
principle-product-design
Evaluates product and UX design against established principles including Nielsen heuristics, visual hierarchy, information architecture, interaction patterns, and design-system com…
Web
awesome-landing-audit
Read-only mechanical audit of landing or marketing pages that checks conversion structure—primary CTA clarity, form friction, message match, trust signals, above-the-fold value, an…
Design
review-ux-spec
Performs independent UX spec review against template, checking layout concreteness, states, interactions, art-bible/ADR invariants, bidirectional links, and open-question accuracy.…
Design
player-ux
Designs game interfaces that minimize cognitive load using perception, attention, and memory principles. Applies Gestalt patterns, HUD signal discipline, onboarding flows, and tool…
Design
exposure-effect
Apply the exposure effect to boost familiarity and trust: repeated exposure to a feature, design, or brand increases user preference. Use when rolling out updates, managing redesig…
Design
app-design-blueprint
Designs or audits complete app architectures as coherent blueprints covering user jobs, workflows, information architecture, activation, retention, commerce, feedback, cross-platfo…
Design
exposure-onboarding
Applies the exposure effect to onboarding and habit formation by designing repeated, low-friction touchpoints that build familiarity and preference over time. Useful for onboarding…
Testing
ce-dogfood
Hands-off browser QA for the active branch: maps user flows, drives a real browser, autonomously fixes minor breakages with regression tests and commits, evaluates UX against produ…
Design
iconic-resemblance
Design or select icons that visually match their real-world referents—camera, clock, lock, calendar—for instant recognition without prior learning. Evaluate custom icons or test ic…
Design
ui-ux-product-craft
Designs product interfaces from task flows outward: component selection, WCAG 2.2 accessibility, design tokens, responsive layouts, action-focused microcopy, and empty/loading/erro…
Design
write-ux-spec
Creates or updates UX specifications for screens and flows by extracting standards from art bible, ADRs, and related docs, then selects appropriate template modules based on screen…
Design
onboarding-craft
Design onboarding flows that deliver immediate value before friction: prioritize aha-moments, guided empty states, deferred setup, sample data, and progressive disclosure over tour…
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